Imported more library files
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86
autogen/sl_simple_button_instances.c
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86
autogen/sl_simple_button_instances.c
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/***************************************************************************//**
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* @file
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* @brief Simple Button Driver Instances
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*******************************************************************************
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* # License
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* <b>Copyright 2019 Silicon Laboratories Inc. www.silabs.com</b>
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*******************************************************************************
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*
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* SPDX-License-Identifier: Zlib
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*
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* The licensor of this software is Silicon Laboratories Inc.
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*
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******************************************************************************/
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#include "sl_simple_button.h"
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#include "sl_simple_button_btn0_config.h"
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#include "sl_simple_button_btn1_config.h"
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sl_simple_button_context_t simple_btn0_context = {
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.state = 0,
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.history = 0,
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.port = SL_SIMPLE_BUTTON_BTN0_PORT,
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.pin = SL_SIMPLE_BUTTON_BTN0_PIN,
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.mode = SL_SIMPLE_BUTTON_BTN0_MODE,
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};
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const sl_button_t sl_button_btn0 = {
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.context = &simple_btn0_context,
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.init = sl_simple_button_init,
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.get_state = sl_simple_button_get_state,
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.poll = sl_simple_button_poll_step,
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.enable = sl_simple_button_enable,
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.disable = sl_simple_button_disable,
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};
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sl_simple_button_context_t simple_btn1_context = {
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.state = 0,
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.history = 0,
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.port = SL_SIMPLE_BUTTON_BTN1_PORT,
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.pin = SL_SIMPLE_BUTTON_BTN1_PIN,
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.mode = SL_SIMPLE_BUTTON_BTN1_MODE,
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};
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const sl_button_t sl_button_btn1 = {
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.context = &simple_btn1_context,
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.init = sl_simple_button_init,
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.get_state = sl_simple_button_get_state,
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.poll = sl_simple_button_poll_step,
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.enable = sl_simple_button_enable,
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.disable = sl_simple_button_disable,
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};
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// the table of buttons and button count are generated as a
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// convenience for the application
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const sl_button_t *sl_simple_button_array[] = {
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&sl_button_btn0,
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&sl_button_btn1
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};
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const uint8_t simple_button_count = 2;
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void sl_simple_button_init_instances(void)
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{
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sl_button_init(&sl_button_btn0);
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sl_button_init(&sl_button_btn1);
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}
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void sl_simple_button_poll_instances(void)
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{
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sl_button_poll_step(&sl_button_btn0);
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sl_button_poll_step(&sl_button_btn1);
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}
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