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inc/BaseApplication.h
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283
inc/BaseApplication.h
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/*
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*
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* Copyright (c) 2020 Project CHIP Authors
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* Copyright (c) 2019 Google LLC.
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* All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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/**********************************************************
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* Includes
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*********************************************************/
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#include <stdbool.h>
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#include <stdint.h>
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#include "AppEvent.h"
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#include <app/clusters/identify-server/identify-server.h>
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#include <app/server/AppDelegate.h>
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#include <app/util/config.h>
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#include <ble/Ble.h>
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#include <cmsis_os2.h>
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#include <credentials/FabricTable.h>
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#include <lib/core/CHIPError.h>
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#include <platform/CHIPDeviceEvent.h>
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#include <platform/CHIPDeviceLayer.h>
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#include "LEDWidget.h"
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#ifdef MATTER_DM_PLUGIN_IDENTIFY_SERVER
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#include <app/clusters/identify-server/identify-server.h>
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#endif
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#ifdef DISPLAY_ENABLED
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#include "demo-ui.h"
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#include "lcd.h"
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#ifdef QR_CODE_ENABLED
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#include "qrcodegen.h"
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#endif // QR_CODE_ENABLED
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#endif // DISPLAY_ENABLED
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/**********************************************************
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* Defines
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*********************************************************/
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// Application-defined error codes in the CHIP_ERROR space.
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#define APP_ERROR_EVENT_QUEUE_FAILED CHIP_APPLICATION_ERROR(0x01)
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#define APP_ERROR_CREATE_TASK_FAILED CHIP_APPLICATION_ERROR(0x02)
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#define APP_ERROR_UNHANDLED_EVENT CHIP_APPLICATION_ERROR(0x03)
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#define APP_ERROR_CREATE_TIMER_FAILED CHIP_APPLICATION_ERROR(0x04)
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#define APP_ERROR_START_TIMER_FAILED CHIP_APPLICATION_ERROR(0x05)
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#define APP_ERROR_STOP_TIMER_FAILED CHIP_APPLICATION_ERROR(0x06)
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class BaseApplicationDelegate : public AppDelegate, public chip::FabricTable::Delegate
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{
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public:
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bool isCommissioningInProgress() { return isComissioningStarted; }
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private:
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// AppDelegate
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bool isComissioningStarted = false;
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void OnCommissioningSessionStarted() override;
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void OnCommissioningSessionStopped() override;
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void OnCommissioningSessionEstablishmentError(CHIP_ERROR err) override;
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void OnCommissioningWindowClosed() override;
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void OnCommissioningWindowOpened() override;
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// FabricTable::Delegate
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void OnFabricCommitted(const chip::FabricTable & fabricTable, chip::FabricIndex fabricIndex) override;
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void OnFabricRemoved(const chip::FabricTable & fabricTable, chip::FabricIndex fabricIndex) override;
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};
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/**********************************************************
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* BaseApplication Declaration
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*********************************************************/
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class BaseApplication
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{
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public:
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BaseApplication() = default;
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virtual ~BaseApplication(){};
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static bool sIsProvisioned;
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static bool sIsFactoryResetTriggered;
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static LEDWidget * sAppActionLed;
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static BaseApplicationDelegate sAppDelegate;
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/**
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* @brief Create AppTask task and Event Queue
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* If an error occurs during creation, application will hang after printing out error code
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*
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* @return CHIP_ERROR CHIP_NO_ERROR if no errors
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*/
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CHIP_ERROR StartAppTask(osThreadFunc_t taskFunction);
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/**
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* @brief Links the application specific led to the baseApplication context
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* in order to synchronize both LED animations.
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* Some apps may not have an application led or no animation patterns.
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*
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* @param appLed Pointer to the configure LEDWidget for the application defined LED
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*/
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void LinkAppLed(LEDWidget * appLed) { sAppActionLed = appLed; }
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/**
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* @brief Remove the app Led linkage form the baseApplication context
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*/
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void UnlinkAppLed() { sAppActionLed = nullptr; }
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/**
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* @brief PostEvent function that add event to AppTask queue for processing
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*
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* @param event AppEvent to post
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*/
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static void PostEvent(const AppEvent * event);
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/**
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* @brief Overridable function used to update display on button press
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*/
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virtual void UpdateDisplay();
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#ifdef DISPLAY_ENABLED
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/**
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* @brief Return LCD object
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*/
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static SilabsLCD & GetLCD(void);
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static void UpdateLCDStatusScreen(bool withChipStackLock = true);
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#endif
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/**
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* @brief Function called to start the LED light timer
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*/
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static void StartStatusLEDTimer(void);
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/**
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* @brief Function to stop LED light timer
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* Turns off Status LED before stopping timer
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*/
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static void StopStatusLEDTimer(void);
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static bool GetProvisionStatus(void);
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static void StartFactoryResetSequence(void);
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static void CancelFactoryResetSequence(void);
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#ifdef MATTER_DM_PLUGIN_IDENTIFY_SERVER
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// Idenfiy server command callbacks.
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static void OnIdentifyStart(Identify * identify);
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static void OnIdentifyStop(Identify * identify);
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static void OnTriggerIdentifyEffectCompleted(chip::System::Layer * systemLayer, void * appState);
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static void OnTriggerIdentifyEffect(Identify * identify);
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#endif
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/**
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* @brief Updates the static boolean isCommissioned to the desired state
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*
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*/
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static void UpdateCommissioningStatus(bool newState);
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/**
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* @brief Called when the last Fabric is removed, clears all Fabric related data, including Thread and Wifi provision.
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* @note This function preserves some NVM3 data that is not Fabric scoped, like Attribute Value or Boot Count.
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*/
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static void DoProvisioningReset();
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protected:
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CHIP_ERROR Init();
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/** @brief
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* Function to be called at the end of Init to indicate that the application has completed its initialization.
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* Currently only used for tracing, might want to move logging here as well in the future
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* @param err CHIP_NO_ERROR on success, corresponding error code on Init failure, note that Init failure leads to an app error so
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* this is purely to have a trace logged with the error code
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*/
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void InitCompleteCallback(CHIP_ERROR err);
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/**
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* @brief Function called to start the function timer
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*
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* @param aTimeoutMs timer duration in ms
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*/
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static void StartFunctionTimer(uint32_t aTimeoutMs);
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/**
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* @brief Function to stop function timer
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*/
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static void CancelFunctionTimer(void);
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/**
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* @brief Function call event callback function for processing
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*
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* @param event triggered event to be processed
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*/
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void DispatchEvent(AppEvent * event);
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/**
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* @brief Function Timer finished callback function
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* Post an FunctionEventHandler event
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*
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* @param timerCbArg argument to the timer callback function assigned at timer creation
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*/
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static void FunctionTimerEventHandler(void * timerCbArg);
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/**
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* @brief Timer Event processing function
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* Trigger factory if Press and Hold duration is respected
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*
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* @param aEvent post event being processed
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*/
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static void FunctionEventHandler(AppEvent * aEvent);
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/**
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* @brief PB0 Button event processing function
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* Press and hold will trigger a factory reset timer start
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* Press and release will restart BLEAdvertising if not commisionned
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*
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* @param aEvent button event being processed
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*/
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static void ButtonHandler(AppEvent * aEvent);
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/**
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* @brief Light Timer finished callback function
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* Calls LED processing function
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*
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* @param timerCbArg argument to the timer callback function assigned at timer creation
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*/
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static void LightTimerEventHandler(void * timerCbArg);
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/**
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* @brief Updates device LEDs
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*/
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static void LightEventHandler();
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/**
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* @brief Activate a set of Led patterns of the Status led
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* Identify patterns and Trigger effects have priority
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* If no identification patterns are in progress, we provide
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* commissioning status feedback.
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*
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* @return True if a Led pattern was set, otherwise, returns false.
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*/
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static bool ActivateStatusLedPatterns();
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/**
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* @brief Start the factory Reset process
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* Almost identical to Server::ScheduleFactoryReset()
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* but doesn't call GetFabricTable().DeleteAllFabrics(); which deletes Key per key.
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* With our KVS platform implementation this is a lot slower than deleting the whole kvs section
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* our silabs nvm3 driver which end up being doing in ConfigurationManagerImpl::DoFactoryReset(intptr_t arg).
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*/
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static void ScheduleFactoryReset();
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static void OnPlatformEvent(const chip::DeviceLayer::ChipDeviceEvent * event, intptr_t);
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/**
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* @brief Outputs the QRcode payload and URL to the QR code in the logs
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* and conditionally on the device LCD.
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*
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* @param refreshLCD When true, The LCD of the device will be refreshed to show the QR code
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*/
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static void OutputQrCode(bool refreshLCD);
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/**********************************************************
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* Protected Attributes declaration
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*********************************************************/
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bool mSyncClusterToButtonAction;
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private:
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static void InitOTARequestorHandler(chip::System::Layer * systemLayer, void * appState);
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};
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