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BoilerControlUnit_Firmware/autogen/sl_simple_button_instances.c
GClarkson 9d06f983af Imported more library files
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2025-04-12 23:37:19 +01:00

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C

/***************************************************************************//**
* @file
* @brief Simple Button Driver Instances
*******************************************************************************
* # License
* <b>Copyright 2019 Silicon Laboratories Inc. www.silabs.com</b>
*******************************************************************************
*
* SPDX-License-Identifier: Zlib
*
* The licensor of this software is Silicon Laboratories Inc.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
******************************************************************************/
#include "sl_simple_button.h"
#include "sl_simple_button_btn0_config.h"
#include "sl_simple_button_btn1_config.h"
sl_simple_button_context_t simple_btn0_context = {
.state = 0,
.history = 0,
.port = SL_SIMPLE_BUTTON_BTN0_PORT,
.pin = SL_SIMPLE_BUTTON_BTN0_PIN,
.mode = SL_SIMPLE_BUTTON_BTN0_MODE,
};
const sl_button_t sl_button_btn0 = {
.context = &simple_btn0_context,
.init = sl_simple_button_init,
.get_state = sl_simple_button_get_state,
.poll = sl_simple_button_poll_step,
.enable = sl_simple_button_enable,
.disable = sl_simple_button_disable,
};
sl_simple_button_context_t simple_btn1_context = {
.state = 0,
.history = 0,
.port = SL_SIMPLE_BUTTON_BTN1_PORT,
.pin = SL_SIMPLE_BUTTON_BTN1_PIN,
.mode = SL_SIMPLE_BUTTON_BTN1_MODE,
};
const sl_button_t sl_button_btn1 = {
.context = &simple_btn1_context,
.init = sl_simple_button_init,
.get_state = sl_simple_button_get_state,
.poll = sl_simple_button_poll_step,
.enable = sl_simple_button_enable,
.disable = sl_simple_button_disable,
};
// the table of buttons and button count are generated as a
// convenience for the application
const sl_button_t *sl_simple_button_array[] = {
&sl_button_btn0,
&sl_button_btn1
};
const uint8_t simple_button_count = 2;
void sl_simple_button_init_instances(void)
{
sl_button_init(&sl_button_btn0);
sl_button_init(&sl_button_btn1);
}
void sl_simple_button_poll_instances(void)
{
sl_button_poll_step(&sl_button_btn0);
sl_button_poll_step(&sl_button_btn1);
}