Initial commit of firmware

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2025-04-12 13:30:57 +01:00
commit 264a3462e0
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/***************************************************************************//**
* @file
* @brief Button Driver
*******************************************************************************
* # License
* <b>Copyright 2019 Silicon Laboratories Inc. www.silabs.com</b>
*******************************************************************************
*
* SPDX-License-Identifier: Zlib
*
* The licensor of this software is Silicon Laboratories Inc.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
******************************************************************************/
#ifndef SL_BUTTON_H
#define SL_BUTTON_H
#include "sl_common.h"
#include "sl_status.h"
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************************//**
* @addtogroup button Button API
* @brief Generic Button API
* @{
******************************************************************************/
/*******************************************************************************
****************************** DEFINES ************************************
******************************************************************************/
#define BUTTON_ERROR 0xFFFF ///< Error when trying to return state
/*******************************************************************************
***************************** DATA TYPES *********************************
******************************************************************************/
typedef uint8_t sl_button_mode_t; ///< BUTTON mode
typedef uint8_t sl_button_state_t; ///< BUTTON state
typedef struct sl_button sl_button_t; ///< BUTTON Instance structure
/// A BUTTON instance
typedef struct sl_button {
void *context; ///< The context for this BUTTON instance
sl_status_t (*init)(const sl_button_t *handle); ///< Member function to initialize BUTTON instance
void (*poll)(const sl_button_t *handle); ///< Member function to poll BUTTON
void (*enable)(const sl_button_t *handle); ///< Member function to enable BUTTON
void (*disable)(const sl_button_t *handle); ///< Member function to disable BUTTON
sl_button_state_t (*get_state)(const sl_button_t *handle); ///< Member function to retrieve BUTTON state
} sl_button;
/*******************************************************************************
***************************** PROTOTYPES **********************************
******************************************************************************/
/***************************************************************************//**
* Button driver init. This function should be called before calling any other
* button function. Sets up the GPIO. Sets the mode of operation. Sets up the
* interrupts based on the mode of operation.
*
* @param[in] handle Pointer to button instance
*
* @return Status Code:
* - SL_STATUS_OK
******************************************************************************/
sl_status_t sl_button_init(const sl_button_t *handle);
/***************************************************************************//**
* Get button state.
*
* @param[in] handle Pointer to button instance
*
* @return Button state Current state of the button
******************************************************************************/
sl_button_state_t sl_button_get_state(const sl_button_t *handle);
/***************************************************************************//**
* Enable the button.
*
* @param[in] handle Pointer to button instance
*
******************************************************************************/
void sl_button_enable(const sl_button_t *handle);
/***************************************************************************//**
* Disable the button.
*
* @param[in] handle Pointer to button instance
*
******************************************************************************/
void sl_button_disable(const sl_button_t *handle);
/***************************************************************************//**
* Poll the button.
*
* @param[in] handle Pointer to button instance
******************************************************************************/
void sl_button_poll_step(const sl_button_t *handle);
/***************************************************************************//**
* A callback called in interrupt context whenever a button changes its state.
*
* @remark Can be implemented by the application if required. This function
* can contain the functionality to be executed in response to changes of state
* in each of the buttons, or callbacks to appropriate functionality.
*
* @note The button state should not be updated in this function, it is updated
* by specific button driver prior to arriving here
*
@param[out] handle Pointer to button instance
******************************************************************************/
void sl_button_on_change(const sl_button_t *handle);
/** @} (end addtogroup button) */
// ******** THE REST OF THE FILE IS DOCUMENTATION ONLY !***********************
/// @addtogroup button Button API
/// @{
///
/// @details
///
/// @n @section buttondrv_intro Introduction
///
/// The button driver is a platfom level software module that manages the initialization
/// and reading of various types of buttons. There is currently one type of button
/// supported by the button driver:
///
/// @li @ref simple_button
///
/// All button functions are called through the generic driver, which then references
/// functions in the simple button and other potential future button drivers.
///
/// @n @section buttondrv_config Configuration
///
/// All button instances are configured with an @ref sl_button_t struct and a type specific
/// context struct. These structs are automatically generated after a button is set up
/// using Simplicity Studio's wizard, along with a function definition for initializing all
/// LEDs of that type. Specific setup for the simple button is in the following section.
///
/// - [Simple Button Configuration](/gecko-platform/<docspace-docleaf-version>/platform-driver/simple-button#simple-button-configuration)
///
/// @n @section buttondrv_usage Usage
///
/// Once the button structs are defined, the common button functions can be called being
/// passed an instance of sl_button_t, which will be redirected to calling the type specific
/// version of that function. The common functions include the following:
///
/// @li @ref sl_button_init
/// @li @ref sl_button_get_state
/// @li @ref sl_button_poll_step
/// @li @ref sl_button_on_change
///
/// @ref sl_button_init must be called before attempting to read the state of the button.
///
/// The button driver can either be used with interrupt mode, polling or polling with debounce.
/// In the case of using interrupt mode, @ref sl_button_on_change can be implemented by the
/// application if required. This function can contain functionality to be executed in response
/// to button event or callbacks to appropriate functionality.
/// In the case of polling and polling with debounce mode, @ref sl_button_poll_step is used to
/// update the state, and needs to be called from a tick function or similar by the user.
/// These mode can be configured per button instance in the instance specific config file.
///
/// Both the interrupt and polling methods obtain the button state for the user by calling
/// @ref sl_button_get_state.
///
/// @} end group button ********************************************************/
#ifdef __cplusplus
}
#endif
#endif // SL_BUTTON_H

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/***************************************************************************//**
* @file
* @brief Simple Button Driver
*******************************************************************************
* # License
* <b>Copyright 2019 Silicon Laboratories Inc. www.silabs.com</b>
*******************************************************************************
*
* SPDX-License-Identifier: Zlib
*
* The licensor of this software is Silicon Laboratories Inc.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
******************************************************************************/
#ifndef SL_SIMPLE_BUTTON_H
#define SL_SIMPLE_BUTTON_H
#include "sl_button.h"
#include "sl_gpio.h"
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************************//**
* @addtogroup button
* @{
******************************************************************************/
/***************************************************************************//**
* @addtogroup simple_button Simple Button Driver
* @details Simple Button Driver module provides APIs to initalize and read
* simple buttons. Subsequent sections provide more insight into button
* driver configuration and usage.
* @{
******************************************************************************/
/*******************************************************************************
****************************** DEFINES ************************************
******************************************************************************/
#define SL_SIMPLE_BUTTON_MODE_POLL 0U ///< BUTTON input capture using polling
#define SL_SIMPLE_BUTTON_MODE_POLL_AND_DEBOUNCE 1U ///< BUTTON input capture using polling and debouncing
#define SL_SIMPLE_BUTTON_MODE_INTERRUPT 2U ///< BUTTON input capture using interrupt
#define SL_SIMPLE_BUTTON_DISABLED 2U ///< BUTTON state is disabled
#define SL_SIMPLE_BUTTON_PRESSED 1U ///< BUTTON state is pressed
#define SL_SIMPLE_BUTTON_RELEASED 0U ///< BUTTON state is released
#define SL_SIMPLE_BUTTON_GET_STATE(context) (((sl_simple_button_context_t *)(context))->state) ///< BUTTON member function to get state
#define SL_SIMPLE_BUTTON_GET_PORT(context) (((sl_simple_button_context_t *)(context))->port) ///< BUTTON member function to get port
#define SL_SIMPLE_BUTTON_GET_PIN(context) (((sl_simple_button_context_t *)(context))->pin) ///< BUTTON member function to get pin
#define SL_SIMPLE_BUTTON_GET_MODE(context) (((sl_simple_button_context_t *)(context))->mode) ///< BUTTON member function to get mode
/*******************************************************************************
***************************** DATA TYPES *********************************
******************************************************************************/
/// A Simple BUTTON instance
typedef struct {
sl_button_state_t state; ///< Current button state
uint16_t history; ///< History of button states
sl_gpio_port_t port; ///< Button port
uint8_t pin; ///< Button pin
sl_button_mode_t mode; ///< Mode of operation
} sl_simple_button_context_t;
/*******************************************************************************
***************************** PROTOTYPES **********************************
******************************************************************************/
/***************************************************************************//**
* Initialize the simple button driver.
*
* @param[in] handle Pointer to button handle:
* - sl_button_t
*
* @return Status Code:
* - SL_STATUS_OK
******************************************************************************/
sl_status_t sl_simple_button_init(const sl_button_t *handle);
/***************************************************************************//**
* Get the current state of the simple button.
*
* @param[in] handle Pointer to button handle:
* - sl_button_t
*
* @return Button State: Current state of the button
* - SL_SIMPLE_BUTTON_PRESSED
* - SL_SIMPLE_BUTTON_RELEASED
******************************************************************************/
sl_button_state_t sl_simple_button_get_state(const sl_button_t *handle);
/***************************************************************************//**
* Poll the simple button. (button mode - poll / poll and debonuce)
*
* @param[in] handle Pointer to button handle:
* - sl_button_t
******************************************************************************/
void sl_simple_button_poll_step(const sl_button_t *handle);
/***************************************************************************//**
* Enable the simple button.
*
* @param[in] handle Pointer to button handle:
* - sl_button_t
******************************************************************************/
void sl_simple_button_enable(const sl_button_t *handle);
/***************************************************************************//**
* Disable the simple button.
*
* @param[in] handle Pointer to button handle:
* - sl_button_t
******************************************************************************/
void sl_simple_button_disable(const sl_button_t *handle);
/** @} (end addtogroup simple_button) */
/** @} (end addtogroup button) */
// ******** THE REST OF THE FILE IS DOCUMENTATION ONLY !***********************
/// @addtogroup simple_button Simple Button Driver
/// @{
///
/// @details
///
///
/// @n @section simple_button_intro Introduction
///
/// The Simple Button driver is a module of the button driver that provides the functionality
/// to initialize and read simple buttons.
///
/// @n @section simple_button_config Simple Button Configuration
///
/// Simple buttons use the @ref sl_button_t struct and their @ref sl_simple_button_context_t
/// struct. These are automatically generated into the following files, as well as
/// instance specific headers with macro definitions in them. The samples below
/// are for a single instance called "inst0".
///
/// @code{.c}
///// sl_simple_button_instances.c
///
///#include "sl_simple_button.h"
///#include "sl_simple_button_inst0_config.h"
///
///sl_simple_button_context_t simple_inst0_context = {
/// .state = 0,
/// .history = 0,
/// .port = SL_SIMPLE_BUTTON_INST0_PORT,
/// .pin = SL_SIMPLE_BUTTON_INST0_PIN,
/// .mode = SL_SIMPLE_BUTTON_INST0_MODE,
///};
///
///const sl_button_t sl_button_inst0 = {
/// .context = &simple_inst0_context,
/// .init = sl_simple_button_init,
/// .get_state = sl_simple_button_get_state,
/// .poll = sl_simple_button_poll_step,
///};
///
///const sl_button_t *sl_simple_button_array[] = {&sl_button_inst0};
///const uint8_t simple_button_count = 1;
///
///void sl_simple_button_init_instances(void)
///{
/// sl_button_init(&sl_button_inst0);
///}
///
///void sl_simple_button_poll_instances(void)
///{
/// sl_button_poll_step(&sl_button_inst0);
///}
/// @endcode
///
/// @note The sl_simple_button_instances.c file is shown with only one instance, but if more
/// were in use they would all appear in this .c file.
///
/// @code{.c}
///// sl_simple_button_instances.h
///
///#ifndef SL_SIMPLE_BUTTON_INSTANCES_H
///#define SL_SIMPLE_BUTTON_INSTANCES_H
///
///#include "sl_simple_button.h"
///
///extern const sl_button_t sl_button_inst0;
///
///void sl_simple_button_init_instances(void);
///void sl_simple_button_poll_instances(void);
///
///#endif // SL_SIMPLE_BUTTON_INSTANCES_H
/// @endcode
///
/// @note The sl_simple_button_instances.h file is shown with only one instance, but if more
/// were in use they would all appear in this .h file.
///
/// @n @section simple_button_usage Simple Button Usage
///
/// The simple button driver has no differences in its usage from the common button driver.
/// See @ref buttondrv_usage.
///
/// @} end group simple_button ********************************************************/
#ifdef __cplusplus
}
#endif
#endif // SL_SIMPLE_BUTTON_H

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/***************************************************************************//**
* @file
* @brief Button Driver
*******************************************************************************
* # License
* <b>Copyright 2019 Silicon Laboratories Inc. www.silabs.com</b>
*******************************************************************************
*
* SPDX-License-Identifier: Zlib
*
* The licensor of this software is Silicon Laboratories Inc.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
******************************************************************************/
#include "sl_button.h"
#include <stddef.h>
sl_status_t sl_button_init(const sl_button_t *handle)
{
if (handle->init != NULL) {
return handle->init(handle);
} else {
return SL_STATUS_NULL_POINTER;
}
}
sl_button_state_t sl_button_get_state(const sl_button_t *handle)
{
if (handle->get_state != NULL) {
return handle->get_state(handle);
} else {
return (sl_button_state_t)BUTTON_ERROR;
}
}
void sl_button_poll_step(const sl_button_t *handle)
{
if (handle->poll != NULL) {
handle->poll(handle);
}
}
void sl_button_enable(const sl_button_t *handle)
{
if (handle->enable != NULL) {
handle->enable(handle);
}
}
void sl_button_disable(const sl_button_t *handle)
{
if (handle->disable != NULL) {
handle->disable(handle);
}
}
SL_WEAK void sl_button_on_change(const sl_button_t *handle)
{
(void)handle;
}

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/***************************************************************************//**
* @file
* @brief Simple Button Driver
*******************************************************************************
* # License
* <b>Copyright 2019 Silicon Laboratories Inc. www.silabs.com</b>
*******************************************************************************
*
* SPDX-License-Identifier: Zlib
*
* The licensor of this software is Silicon Laboratories Inc.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
******************************************************************************/
#include "sl_simple_button.h"
#include "sl_simple_button_config.h"
#include "sl_clock_manager.h"
#if (SL_SIMPLE_BUTTON_DEBOUNCE_BITS < 1U)
#undef SL_SIMPLE_BUTTON_DEBOUNCE_BITS
#define SL_SIMPLE_BUTTON_DEBOUNCE_BITS 1U
#endif
#if (SL_SIMPLE_BUTTON_DEBOUNCE_BITS > 15U)
#undef SL_SIMPLE_BUTTON_DEBOUNCE_BITS
#define SL_SIMPLE_BUTTON_DEBOUNCE_BITS 15U
#endif
static const uint16_t check_press = (uint16_t)(0xffff << SL_SIMPLE_BUTTON_DEBOUNCE_BITS);
static const uint16_t check_release = (uint16_t)(~(0x1 << SL_SIMPLE_BUTTON_DEBOUNCE_BITS));
static const uint16_t debounce_window = (uint16_t)(0xffff << (SL_SIMPLE_BUTTON_DEBOUNCE_BITS + 1));
/***************************************************************************//**
* An internal callback called in interrupt context whenever a button changes
* its state. (mode - SL_SIMPLE_BUTTON_MODE_INTERRUPT)
*
* @note The button state is updated by this function. The application callback
* should not update it again.
*
* @param[in] interrupt_no Interrupt number (pin number)
* @param[in] ctx Pointer to button handle
******************************************************************************/
static void sli_simple_button_on_change(uint8_t interrupt_no, void *ctx)
{
(void)interrupt_no;
sl_button_t *button = (sl_button_t *)ctx;
sl_simple_button_context_t *simple_button = button->context;
sl_gpio_t gpio = {
.port = simple_button->port,
.pin = simple_button->pin
};
bool pin_value;
if (simple_button->state != SL_SIMPLE_BUTTON_DISABLED) {
sl_gpio_get_pin_input(&gpio, &pin_value);
simple_button->state = ((bool)pin_value == SL_SIMPLE_BUTTON_POLARITY);
sl_button_on_change(button);
}
}
sl_status_t sl_simple_button_init(const sl_button_t *handle)
{
int32_t interrupt_em4, interrupt_ext;
sl_status_t status;
sl_button_t *button = (sl_button_t *)handle;
sl_simple_button_context_t *simple_button = button->context;
sl_gpio_t gpio = {
.port = simple_button->port,
.pin = simple_button->pin
};
bool pin_value;
sl_clock_manager_enable_bus_clock(SL_BUS_CLOCK_GPIO);
sl_gpio_set_pin_mode(&gpio, SL_SIMPLE_BUTTON_GPIO_MODE, SL_SIMPLE_BUTTON_GPIO_DOUT);
sl_gpio_get_pin_input(&gpio, &pin_value);
simple_button->state = ((bool)pin_value == SL_SIMPLE_BUTTON_POLARITY);
if (simple_button->mode == SL_SIMPLE_BUTTON_MODE_INTERRUPT) {
interrupt_em4 = SL_GPIO_INTERRUPT_UNAVAILABLE;
interrupt_ext = SL_GPIO_INTERRUPT_UNAVAILABLE;
// Try to register an EM4WU interrupt for the given pin
status = sl_gpio_configure_wakeup_em4_interrupt(&gpio,
&interrupt_em4,
SL_SIMPLE_BUTTON_POLARITY,
(sl_gpio_irq_callback_t)sli_simple_button_on_change,
button);
if (interrupt_em4 == SL_GPIO_INTERRUPT_UNAVAILABLE) {
// if the pin not EM4WU-compatible, instead register a regualr interrupt
status = sl_gpio_configure_external_interrupt(&gpio,
&interrupt_ext,
SL_GPIO_INTERRUPT_RISING_FALLING_EDGE,
(sl_gpio_irq_callback_t)sli_simple_button_on_change,
button);
EFM_ASSERT(status == SL_STATUS_OK);
} else {
// If the pin is EM4WU-compatible, setup the pin as an EM4WU pin
// Since EM4WU interrupts are level-sensitive and not edge-sensitive, also register a regular edge-sensitive interrupt to capture the other edge
uint8_t flags;
if (SL_SIMPLE_BUTTON_POLARITY == 0) {
flags = SL_GPIO_INTERRUPT_RISING_EDGE;
} else if (SL_SIMPLE_BUTTON_POLARITY == 1) {
flags = SL_GPIO_INTERRUPT_FALLING_EDGE;
}
status = sl_gpio_configure_external_interrupt(&gpio,
&interrupt_ext,
flags,
(sl_gpio_irq_callback_t)sli_simple_button_on_change,
button);
EFM_ASSERT(status == SL_STATUS_OK);
}
}
return SL_STATUS_OK;
}
sl_button_state_t sl_simple_button_get_state(const sl_button_t *handle)
{
sl_button_t *button = (sl_button_t *)handle;
sl_simple_button_context_t *simple_button = button->context;
return simple_button->state;
}
void sl_simple_button_poll_step(const sl_button_t *handle)
{
sl_button_t *button = (sl_button_t *)handle;
sl_simple_button_context_t *simple_button = button->context;
bool button_press, pin_value;
sl_gpio_t gpio = {
.port = simple_button->port,
.pin = simple_button->pin
};
if (simple_button->state == SL_SIMPLE_BUTTON_DISABLED) {
return;
}
sl_gpio_get_pin_input(&gpio, &pin_value);
button_press = (bool)pin_value;
if (simple_button->mode == SL_SIMPLE_BUTTON_MODE_POLL_AND_DEBOUNCE) {
uint16_t history = simple_button->history;
history = (history << 1) | (button_press ^ SL_SIMPLE_BUTTON_POLARITY) | (debounce_window);
if (history == check_press) {
simple_button->state = SL_SIMPLE_BUTTON_PRESSED;
}
if (history == check_release) {
simple_button->state = SL_SIMPLE_BUTTON_RELEASED;
}
simple_button->history = history;
} else if (simple_button->mode == SL_SIMPLE_BUTTON_MODE_POLL) {
simple_button->state = (button_press == SL_SIMPLE_BUTTON_POLARITY);
}
}
void sl_simple_button_enable(const sl_button_t *handle)
{
sl_button_t *button = (sl_button_t *)handle;
sl_simple_button_context_t *simple_button = button->context;
// Return if the button is not disabled
if (simple_button->state != SL_SIMPLE_BUTTON_DISABLED) {
return;
}
// Clear history
simple_button->history = 0;
// Reinit button
sl_simple_button_init(handle);
}
void sl_simple_button_disable(const sl_button_t *handle)
{
sl_button_t *button = (sl_button_t *)handle;
sl_simple_button_context_t *simple_button = button->context;
// Return if the button is disabled
if (simple_button->state == SL_SIMPLE_BUTTON_DISABLED) {
return;
}
if (simple_button->mode == SL_SIMPLE_BUTTON_MODE_INTERRUPT) {
sl_gpio_deconfigure_external_interrupt(simple_button->pin);
}
// Disable the button
simple_button->state = SL_SIMPLE_BUTTON_DISABLED;
}